The Stealth B Glaive Beam may not be fast enough. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. 8m long, doors open to 109cm wide, and the glaive beam is 5. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. They work worst with long cooldown weapons that take the shipdown with huge burst. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. It took like 7 drone parts but the defence drone finally missed. Anti-Ship drones can also help. Beams also take skill in the way that you can choose what rooms get. I am in Sector 5 or 6. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Affect some properties, like description of weapon and change texture. This is definitely a lower tier ship with some strong drawbacks. This strategy does require some good luck early on, though, like with. Given the slot-limited design of the. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. 1% extra beacons (depending on nebulae) per sector (which is the same as the extra scrap they'll give you) while costing an extra fuel for that extra jump, not working until the next sector, and occasionally being awkward to get. 71K subscribers in the ftlgame community. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. ftl instead of . ftl instead of. If you have a rock boarding crew, it's a solid option. 181 votes, 19 comments. A miss doesnt matter much if you are shooting every 1. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. You then get a flak gun. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Yes, the Glaive Beam will kill early game ships in a single attack, but you're agonizingly vulnerable to boarding attempts, Zoltan ships will demand two shots even at the beginning of the game, 10 seconds of cloaking is not enough to make up for 25 base seconds charge time (Which, it bears noting, is the single longest charge length out of. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. It's worth doing this a bunch of times if you want a good shot. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hull Laser hits systemless rooms for 2 damage per shot. Unlocking Layout C For The Stealth CruiserSlight Spoilers ahead, I couldn’t get the spoiler bracket thing working. . If the enemy shields come back online before the beam finishes firing it won't keep going, so you. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. DA-SR (or whatever) is a monster to pilot. The unpowered ones should now drop to only like 98% charge,. sells for a lot though :D. Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Defense drones are for stopping missiles, which your shields are useless against. A hull missile is 3. . Pointers: 1. There are a lot of different types of weapons in the game. It is regarded as one of the worst ships in the game. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. It's also rare and 120 scrap. ftl bones file. I feel like this is comparable to the glaive beam, minus the damage. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. This can't be dodged. All others will be defeated by a single layer of shields. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. Charge as many weapons as you can. Also a place to share FTL-related projects and ideas! Jan. Must have for Stealth B. Burst II imo since it lines up with the. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. If FTL was still being balanced, BL3 would be at the top of the buff list. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Pike Beam Whatever it can do, other beams do better. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. 70K subscribers in the ftlgame community. That is what's going on here. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. Suppose you've been on a playthrough with the stealth ship with the glaive beam. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. 5 seconds to charge. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. You need that badly to avoid asteroid belts. Eculc • 8 yr. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. Besides, at later stages 5 shots will tend to miss a lot. ) try to start. FTL: Faster Than Light. Ba-dum tss. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. Lasers are general-purpose energy weapons. FTL: Faster Than Light. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Each laser shot temporarily removes a shield layer. IMO the best way to use the glaive beam is to sell it as soon as possible. FTL Sectors Alignment Chart — Danger vs. glaive. g. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. Sectors are determined randomly, but there is a 48% chance for a sector to be. Faster Than Light by Subset Games. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. Level 3 can take down 4. Like any projectile weapon, lasers can miss. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Whenever you encounter an enemy ship, cloak immediately with the full three levels. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. FTL: Faster Than Light. Cooldown Module [3] . The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The Tsukiyari Beam, which ramps up by 1. I once had that combo with a pre-igniter. On the elite variant, it's even more powerful than the glaive could ever imagine. Pause. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…18 votes, 13 comments. Which is to say that over an extended period, the Glaive Beam is. Stackable. Find a ship and shoot it until it's really low on HP, then jump away. Showing 1 - 10 of 10 comments. It's tricky to explain exactly why. g. Small Bomb (unmanned) Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. And if it's a free drone that's always more reason to use it. The Vulcan has the potential. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. 70K subscribers in the ftlgame community. If you use Glaive on level 2 shields, it does 1 damage. Each laser shot temporarily removes a shield layer. Unfixable thing with beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. SO after i figure that out ill do as you said. Flak I and BLII are both solid weapons that will see you through the whole game. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. Look at what I can buy and what I've already got ScreenshotStarted my first game as Zoltan cruiser. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Charge Ion: The best Ion-weapon in the game. You should usually use them in conjuncture with some laser, missile or bomb weapons. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. The main damage-dealer, however, was the Glaive Beam I found about halfway through. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Glaive Beam with level 0 manned bonus takes 22. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. eventually,) but wow, that. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Still a useful weapon. Still a useful weapon. i killed the final boss in just two volleys, three with zoltan shields. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. Known to take out some ships in a single blast. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. FTL came out ten FUCKING YEARS AGO. eventually,) but wow, that. 6 power runs are pretty situational but it still happens. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. The Hull Beam is a weak weapon typically. nope. So I hope this helps you guys out. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. #8. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. . Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. BL2 is the best individual weapon as far as power needed vs. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. FASTER THAN LIGHT: ADVANCED EDITION. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Say you've for four bars in weapons a glaive beam and a flak 2. A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. Open menu Open navigation Go to Reddit Home. Reward! r/ftlgame. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. This applies to all weapons, including the artillery beam of the Federation Cruiser. in sector 7 i scouted. a defense II will target lasers, which you can absorb/dodge, and in doing so sometimes be too busy to counter the real threat. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. Ftl Glaive Beam Strategy. Zyos. Beams. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Flak or lasers also work. One-shot beam setups. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. FTL: Faster Than Light. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. I did already try everything you said but i put . See more posts like this in r/ftlgame. A final boss stage has 22 Hull. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. You can then immediately repower it while the defence drone is on cooldown between shots. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. ) Double Glaive is fun if you can make it work. . Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Thanks for the attention pardner29 votes, 11 comments. Nug_69. Board index FTL General Discussion; It is currently Mon Oct 30, 2023 9:12 am; All times are. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. Take for example the Glaive beam, which does 3 damage per room. The Glaive is just faster and that means everything. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. It basically pierces all shields (that you are likely to encounter). It starts with level 2 cloak, but small engine and no shields. 1. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. "One of the most powerful weapons of war ever created. I. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Nice if you have a pre-igniter, but everything's nice then. payload removes systems with good breach chance, very good and fun. OneShot17. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). 'Rules of thumb' are things that happen with uncanny accuracy across many runs. ReplyCost. Flak2 + Glaive beam + pre ignitor #11. ago. 50cal) bullets. All other beam weapons are ineffective against any shields. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. 0 coins. as for combos, whatever costs little energy and lets you break shields and deal damage. A level 1 hack can take down 2 shield bubbles. There is also a teleporter stationed on the ship at this point. This is instant death to anything. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. Keep your eye out for blue options which. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Use hacking 3 to drop shields and mind control to distract pilot. The first time is shorter than the pike beam's stock 16s due to weapons officer. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. 71K subscribers in the ftlgame community. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. 8 tiles diagonally) 5. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. Using it with a Glaive Beam and a Small bomb was a *BLAST*. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. Stage 1: hack shields, have both beams powered up, and 1 shot it. Sectors are determined randomly, but. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. SO after i figure that out ill do as you said. CryptoEvery shield bubble reduces beam damage by 1 point. . Categories. Ion. 73K subscribers in the ftlgame community. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Artillery and Glaive above Mini beam is a joke lmao. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Bird of Prey is a Ship Achievement for the Stealth Cruiser. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Ships, crew and equipment. As long as the enemy ship doesn't have a defense drone, you can launch a hacking probe at the enemy shields. - Glaive Beam - too much of a power-hogger. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. I'm just imagining how awesome hacking + 4 pike beams would be. Ion weapons are also very good here. Missiles, bombs, and the Artillery Beam bypass all shields. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. Per page: 15 30 50. FTL: Faster Than Light Wiki is a FANDOM Games Community. The fire beam is extremely fun to use, but you need to have a strong build for taking out shields to make it viable. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. Even a level 1 missile will buttress your Glaive Beam significantly. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. It will deal more damage in most instances and has a quicker charge time. Beams do damage when they enter rooms. Still fairly new to the game, but I was playing the Zoltan ship and got the Glaive & Weapon Pre-Igniter combo in sector 2. It beat the flagship. Missiles, bombs, and the Artillery Beam bypass all shields. It starts with a glaive beam, and I've seen some videos of people failing to kill a target they could have taken out in one hit. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. Charge as many weapons as you can. In late game, the 3 weapon slots you have are no problem. Valheim Genshin. FTL: Faster Than Light (2012) PC, iOS. The grid layout of the ship prohibits 5 rooms being any closer together. Only other thing of note was cloaking was available to. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Glaive Beam with fully trained crew, Artillery Beam at system level 4). This is another new ship layout from FTL, the default "A" version of the Zoltan Cruiser. The Defense drone MKIIs sound like flak cannons when they fire. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. And the Glaive integrates far better with the rest of the game. If you don't, though, then over time the two Flak I are definitely more useful. 3. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. and technically the Glaive Beam. " "You're a madman! Our rooms are already in the red, and our energy is better spent on keeping the crew alive while powering an array of lighter, more versatile, weapons!" "STAND DOWN!" rolls dice on pause screen for decisionFTL: Faster Than Light. This guide aims to show players of any skill level how to get this cruiser up and running. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. I. It's also one more power bar to power it. piloting, shields, and missile artillery) Glaive beam is one of the best weapons in the game. Nice if you have a pre-igniter, but everything's nice then. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. Damage: 3 damage per room hit 6. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. 2 Ion Bombs hitting in the same time - completely disable Flagship shields and keep them disabled for 25 seconds from the moment such dual hit happened. Charge time: 25 seconds 4. And we said "Oh crap!" because we couldn't afford it. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. Given the slot-limited design of the. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. On the other end of the scale is the glaive beam. Now all of your weapons (even the offline ones) are fully charged*. Upgraded cloaking makes this easier. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. RP helps block missiles and really adds up in drawn out fights. Can't use anything else. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). 73K subscribers in the ftlgame community. g. Crew Teleporters, hacking and boarding drones ignore shields entirely. Find a ship and shoot it until it's really low on HP, then jump away. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). You should get the achievement. 5 Oxygen 1. 5 Glaive Beam 3. Missiles, bombs, and the Artillery Beam bypass all shields. They also won't shoot an unpowered drone. with a 10 second cooldown, and deals double damage, it's so fucking powerful I've one-shot entire ships just with that beam alone, and even killed ships in less than 30 seconds. Damage is done to every room and system, and anyone in the rooms (ally or enemy). Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. - Glaive Beam - too much of a power-hogger.